
Victoria Trofimova
CEO of Nordcurrent (800m downloads) talks how building games is different
Nordcurrent has grown to impressive size - what is the current snapshot of revenues, team size, and locations?
Nordcurrent has over 320 people across Vilnius, Warsaw, Dnipro, and Gothenburg. In 2024, our revenues reached €65 million, and our games have been downloaded more than 800 million times worldwide. At the moment, we have four flagship mobile games and a growing catalogue of indie PC and console titles that we actively develop.
What are the biggest online game market misconceptions, even among startup/tech community?
Many believe success comes from a single “hit” game, but in reality it’s built on long-term community, live ops, and steady improvements. Another misconception is that mobile games are mostly for kids, while the audience is broad and largely adult. And finally, mobile games aren’t simple. They require large, multidisciplinary teams and years of development.
Curious about the learnings from the past strategic moves - acquiring other studios, as well as catalogue of games. Should we expect more of that?
Our acquisitions showed us the value of diverse creative voices and how much faster we can grow by combining strengths. We’re open to more opportunities if they fit our culture and strategy, but our main focus remains on sustainably building and growing our current titles.